SPIR-V Built-In
ObjectRayDirectionKHR
Ray direction in object space
ObjectRayDirectionKHR
A variable decorated with the ObjectRayDirectionKHR decoration will
specify the direction of the ray being processed, in object space.
Valid Usage
VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04299
The ObjectRayDirectionKHR decoration must be used only within the
IntersectionKHR, AnyHitKHR, or ClosestHitKHR
Execution Model
VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04300
The variable decorated with ObjectRayDirectionKHR must be declared
using the Input Storage Class
VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04301
The variable decorated with ObjectRayDirectionKHR must be declared
as a three-component vector of 32-bit floating-point values