SPIR-V Built-In
ObjectRayDirectionKHR
Ray direction in object space
ObjectRayDirectionKHR
A variable decorated with the ObjectRayDirectionKHR
decoration will
specify the direction of the ray being processed, in object space.
Valid Usage
VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04299
The ObjectRayDirectionKHR
decoration must be used only within the
IntersectionKHR
, AnyHitKHR
, or ClosestHitKHR
Execution
Model
VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04300
The variable decorated with ObjectRayDirectionKHR
must be declared
using the Input
Storage
Class
VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04301
The variable decorated with ObjectRayDirectionKHR
must be declared
as a three-component vector of 32-bit floating-point values