SPIR-V Built-In
ObjectRayOriginKHR
Ray origin in object space
ObjectRayOriginKHR
A variable decorated with the ObjectRayOriginKHR decoration will
specify the origin of the ray being processed, in object space.
Valid Usage
VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04302
The ObjectRayOriginKHR decoration must be used only within the
IntersectionKHR, AnyHitKHR, or ClosestHitKHR
Execution Model
VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04303
The variable decorated with ObjectRayOriginKHR must be declared
using the Input Storage Class
VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04304
The variable decorated with ObjectRayOriginKHR must be declared as
a three-component vector of 32-bit floating-point values