SPIR-V Built-In
ObjectRayOriginKHR
Ray origin in object space
ObjectRayOriginKHR
A variable decorated with the ObjectRayOriginKHR
decoration will
specify the origin of the ray being processed, in object space.
Valid Usage
VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04302
The ObjectRayOriginKHR
decoration must be used only within the
IntersectionKHR
, AnyHitKHR
, or ClosestHitKHR
Execution
Model
VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04303
The variable decorated with ObjectRayOriginKHR
must be declared
using the Input
Storage
Class
VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04304
The variable decorated with ObjectRayOriginKHR
must be declared as
a three-component vector of 32-bit floating-point values