RayTmaxKHR
RayTmaxKHR
A variable decorated with the RayTmaxKHR
decoration will contain the
parametric tmax value of the ray being processed.
The value is independent of the space in which the ray origin and direction
exist.
The value is initialized to the parameter passed into the
pipeline trace ray instruction.
The tmax value changes throughout the lifetime of the ray that
produced the intersection.
In the closest hit shader, the value reflects the closest distance to the
intersected primitive.
In the any-hit shader, it reflects the distance to the primitive currently
being intersected.
In the intersection shader, it reflects the distance to the closest
primitive intersected so far or the initial value.
The value can change in the intersection shader after calling
OpReportIntersectionKHR
if the corresponding any-hit shader does not
ignore the intersection.
In a miss shader, the value is identical to the parameter passed into the
pipeline trace ray instruction.
Valid Usage
VUID-RayTmaxKHR-RayTmaxKHR-04348
The RayTmaxKHR
decoration must be used only within the
IntersectionKHR
, AnyHitKHR
, ClosestHitKHR
, or
MissKHR
Execution
Model
VUID-RayTmaxKHR-RayTmaxKHR-04349
The variable decorated with RayTmaxKHR
must be declared using the
Input
Storage
Class
VUID-RayTmaxKHR-RayTmaxKHR-04350
The variable decorated with RayTmaxKHR
must be declared as a
scalar 32-bit floating-point value