SPIR-V Built-In

SMIDNV

SM ID on which a shader invocation is running
SMIDNV

Decorating a variable with the SMIDNV built-in decoration will make that variable contain the ID of the SM on which the current shader invocation is running. This variable is in the range [0, SMCountNV-1].

Valid Usage

VUID-SMIDNV-SMIDNV-04365

The variable decorated with SMIDNV must be declared using the Input Storage Class

VUID-SMIDNV-SMIDNV-04366

The variable decorated with SMIDNV must be declared as a scalar 32-bit integer value