SamplePosition
SamplePosition
Decorating a variable with the SamplePosition built-in decoration will
make that variable contain the sub-pixel position of the sample being
shaded.
The top left of the pixel is considered to be at coordinate (0,0) and
the bottom right of the pixel is considered to be at coordinate (1,1).
If the render pass has a fragment density map attachment, the variable will instead contain the sub-fragment position of the sample being shaded. The top left of the fragment is considered to be at coordinate (0,0) and the bottom right of the fragment is considered to be at coordinate (1,1) for any fragment area.
If a fragment shader entry point’s interface includes an input variable
decorated with SamplePosition, Sample
Shading is considered enabled with a minSampleShading value of 1.0.
If the current pipeline uses custom sample
locations the value of any variable decorated with the SamplePosition
built-in decoration is undefined:.
Valid Usage
VUID-SamplePosition-SamplePosition-04360
The SamplePosition decoration must be used only within the
Fragment Execution Model
VUID-SamplePosition-SamplePosition-04361
The variable decorated with SamplePosition must be declared using
the Input Storage Class
VUID-SamplePosition-SamplePosition-04362
The variable decorated with SamplePosition must be declared as a
two-component vector of 32-bit floating-point values