SPIR-V Built-In

SubgroupGeMask

Mask of shader invocations in a subgroup with the same or higher subgroup local invocation ID
SubgroupGeMask

Decorating a variable with the SubgroupGeMask builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations greater than or equal to SubgroupLocalInvocationId through SubgroupSize-1 are set in the variable decorated with SubgroupGeMask. All other bits are set to zero.

SubgroupGeMaskKHR is an alias of SubgroupGeMask.

Valid Usage

VUID-SubgroupGeMask-SubgroupGeMask-04372

The variable decorated with SubgroupGeMask must be declared using the Input Storage Class

VUID-SubgroupGeMask-SubgroupGeMask-04373

The variable decorated with SubgroupGeMask must be declared as a four-component vector of 32-bit integer values