SPIR-V Built-In

SubgroupSize

Size of a subgroup
SubgroupSize

Decorating a variable with the SubgroupSize builtin decoration will make that variable contain the implementation-dependent number of invocations in a subgroup. This value must be a power-of-two integer.

If the pipeline was created with the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT flag set, or the shader object was created with the VK_SHADER_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT flag set, the SubgroupSize decorated variable will contain the subgroup size for each subgroup that gets dispatched. This value must be between minSubgroupSize and maxSubgroupSize and must be uniform with subgroup scope. The value may vary across a single draw call, and for fragment shaders may vary across a single primitive. In compute dispatches, SubgroupSize must be uniform with command scope.

If the pipeline was created with a chained VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure, or the shader object was created with a chained VkShaderRequiredSubgroupSizeCreateInfoEXT structure, the SubgroupSize decorated variable will match requiredSubgroupSize.

If the pipeline was not created with the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT flag set and no VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure was chained, and the shader was not created with the VK_SHADER_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT flag set and no VkShaderRequiredSubgroupSizeCreateInfoEXT structure was chained, the variable decorated with SubgroupSize will match subgroupSize.

The maximum number of invocations that an implementation can support per subgroup is 128.

Valid Usage

VUID-SubgroupSize-SubgroupSize-04382

The variable decorated with SubgroupSize must be declared using the Input Storage Class

VUID-SubgroupSize-SubgroupSize-04383

The variable decorated with SubgroupSize must be declared as a scalar 32-bit integer value