SubgroupSize
SubgroupSize
Decorating a variable with the SubgroupSize builtin decoration will
make that variable contain the implementation-dependent
number of invocations in a subgroup.
This value must be a power-of-two integer.
If the shader was created with varying
subgroup size allowed, the SubgroupSize decorated variable will
contain the subgroup size for each subgroup that gets dispatched.
This value must be between minSubgroupSize and maxSubgroupSize and must be uniform with subgroup scope.
If the shader was created with a required
subgroup size, the SubgroupSize decorated variable will match that
value.
If the shader does not allow varying
subgroup sizes, the
variable decorated with SubgroupSize will match subgroupSize.
The maximum number of invocations that an implementation can support per subgroup is 128.
Valid Usage
VUID-SubgroupSize-SubgroupSize-04382
The variable decorated with SubgroupSize must be declared using
the Input Storage Class
VUID-SubgroupSize-SubgroupSize-04383
The variable decorated with SubgroupSize must be declared as a
scalar 32-bit integer value