TileApronSizeQCOM
TileApronSizeQCOM
The TileApronSizeQCOM decoration can be applied to a shader input
which will be filled with the width and height of the active tile’s apron.
If per-tile execution model is enabled for the
current shader invocation, and is executing in a dynamic render pass or is
executing in a subpass where
VK_SUBPASS_DESCRIPTION_TILE_SHADING_APRON_BIT_QCOM is included in its
flags, x and y components of TileApronSizeQCOM
reflect the with and height of the tile apron corresponding to the shader
invocation.
Otherwise, the x and y components of TileApronSizeQCOM are
filled with (0,0).
Valid Usage
VUID-TileApronSizeQCOM-TileApronSizeQCOM-10632
The TileApronSizeQCOM decoration must be used only within the
Fragment Execution Model or GLCompute Execution Model.
VUID-TileApronSizeQCOM-TileApronSizeQCOM-10633
The variable decorated with TileApronSizeQCOM must be declared
using the Input Storage Class
VUID-TileApronSizeQCOM-TileApronSizeQCOM-10634
The variable decorated with TileApronSizeQCOM must be declared as
a two-component vector of 32-bit integer values