SPIR-V Built-In
TileDimensionQCOM
Tile offset of a shader invocation
TileDimensionQCOM
The TileDimensionQCOM
decoration can be applied to a shader input
which will be filled with the width and height of the active tile.
When per-tile execution model is enabled, for
the current shader invocation x and y components of
TileDimensionQCOM
reflect the with and height of the tile corresponding
to the shader invocation.
Otherwise, the x and y components of TileDimensionQCOM
are
filled with (0,0).
Valid Usage
VUID-TileDimensionQCOM-TileDimensionQCOM-10629
The TileDimensionQCOM
decoration must be used only within the
Fragment
Execution
Model
or GLCompute
Execution
Model
.
VUID-TileDimensionQCOM-TileDimensionQCOM-10630
The variable decorated with TileDimensionQCOM
must be declared
using the Input
Storage
Class
VUID-TileDimensionQCOM-TileDimensionQCOM-10631
The variable decorated with TileDimensionQCOM
must be declared as
a two-component vector of 32-bit integer values