SPIR-V Built-In

TileDimensionQCOM

Tile offset of a shader invocation
TileDimensionQCOM

The TileDimensionQCOM decoration can be applied to a shader input which will be filled with the width and height of the active tile.

When per-tile execution model is enabled, for the current shader invocation x and y components of TileDimensionQCOM reflect the with and height of the tile corresponding to the shader invocation.

Otherwise, the x and y components of TileDimensionQCOM are filled with (0,0).

Valid Usage

VUID-TileDimensionQCOM-TileDimensionQCOM-10629

The TileDimensionQCOM decoration must be used only within the Fragment Execution Model or GLCompute Execution Model.

VUID-TileDimensionQCOM-TileDimensionQCOM-10630

The variable decorated with TileDimensionQCOM must be declared using the Input Storage Class

VUID-TileDimensionQCOM-TileDimensionQCOM-10631

The variable decorated with TileDimensionQCOM must be declared as a two-component vector of 32-bit integer values