TileOffsetQCOM
TileOffsetQCOM
The TileOffsetQCOM
decoration can be applied to a shader input which
will be filled with the framebuffer coordinates of the active tile.
When per-tile execution model is enabled, for
the current shader invocation x and y components of
TileOffsetQCOM
reflect the framebuffer integer coordinates of the
top-left texel of the tile corresponding to the shader invocation.
Otherwise, the x and y components of TileOffsetQCOM
are
filled with (0,0).
Valid Usage
VUID-TileOffsetQCOM-TileOffsetQCOM-10626
The TileOffsetQCOM
decoration must be used only within the
Fragment
Execution
Model
or GLCompute
Execution
Model
.
VUID-TileOffsetQCOM-TileOffsetQCOM-10627
The variable decorated with TileOffsetQCOM
must be declared using
the Input
Storage
Class
VUID-TileOffsetQCOM-TileOffsetQCOM-10628
The variable decorated with TileOffsetQCOM
must be declared as a
two-component vector of 32-bit integer values