TileOffsetQCOM
TileOffsetQCOM
The TileOffsetQCOM decoration can be applied to a shader input which
will be filled with the framebuffer coordinates of the active tile.
When per-tile execution model is enabled, for
the current shader invocation x and y components of
TileOffsetQCOM reflect the framebuffer integer coordinates of the
top-left texel of the tile corresponding to the shader invocation.
Otherwise, the x and y components of TileOffsetQCOM are
filled with (0,0).
Valid Usage
VUID-TileOffsetQCOM-TileOffsetQCOM-10626
The TileOffsetQCOM decoration must be used only within the
Fragment Execution Model or GLCompute Execution Model.
VUID-TileOffsetQCOM-TileOffsetQCOM-10627
The variable decorated with TileOffsetQCOM must be declared using
the Input Storage Class
VUID-TileOffsetQCOM-TileOffsetQCOM-10628
The variable decorated with TileOffsetQCOM must be declared as a
two-component vector of 32-bit integer values