Structures
VkBindShaderGroupIndirectCommandNV
Structure specifying input data for a single shader group command token
The VkBindShaderGroupIndirectCommandNV
structure specifies the input
data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV
token.
typedef struct VkBindShaderGroupIndirectCommandNV {
uint32_t groupIndex;
} VkBindShaderGroupIndirectCommandNV;
groupIndex
specifies which shader group of the current bound graphics pipeline is used.
Valid Usage
VUID-VkBindShaderGroupIndirectCommandNV-None-02944
The current bound graphics pipeline, as well as the pipelines it may
reference, must have been created with
VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV
VUID-VkBindShaderGroupIndirectCommandNV-index-02945
The index
must be within range of the accessible shader groups of
the current bound graphics pipeline.
See vkCmdBindPipelineShaderGroupNV for further details