Structures
VkBindVertexBufferIndirectCommandNV
Structure specifying input data for a single vertex buffer command token
The VkBindVertexBufferIndirectCommandNV
structure specifies the input
data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV
token.
typedef struct VkBindVertexBufferIndirectCommandNV {
VkDeviceAddress bufferAddress;
uint32_t size;
uint32_t stride;
} VkBindVertexBufferIndirectCommandNV;
bufferAddress
specifies a physical address of the VkBuffer used as vertex input binding.size
is the byte size range which is available for this operation from the provided address.stride
is the byte size stride for this vertex input binding as inVkVertexInputBindingDescription
::stride
. It is only used ifVkIndirectCommandsLayoutTokenNV
::vertexDynamicStride
was set, otherwise the stride is inherited from the current bound graphics pipeline.
Valid Usage
VUID-VkBindVertexBufferIndirectCommandNV-None-02949
The buffer’s usage flag from which the address was acquired must have
the VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
bit set
VUID-VkBindVertexBufferIndirectCommandNV-None-02950
Each element of the buffer from which the address was acquired and that
is non-sparse must be bound completely and contiguously to a single
VkDeviceMemory
object