VkDrawMeshTasksIndirectCommandEXT
The VkDrawMeshTasksIndirectCommandEXT structure is defined as:
typedef struct VkDrawMeshTasksIndirectCommandEXT {
uint32_t groupCountX;
uint32_t groupCountY;
uint32_t groupCountZ;
} VkDrawMeshTasksIndirectCommandEXT;
groupCountXis the number of local workgroups to dispatch in the X dimension.groupCountYis the number of local workgroups to dispatch in the Y dimension.groupCountZis the number of local workgroups to dispatch in the Z dimension.
The members of VkDrawMeshTasksIndirectCommandEXT have the same meaning
as the similarly named parameters of vkCmdDrawMeshTasksEXT.
Valid Usage
VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07322
If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS
contains a shader using the TaskEXT Execution Model,
groupCountX must be less than or equal to
VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupCount[0]
VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07323
If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS
contains a shader using the TaskEXT Execution Model,
groupCountY must be less than or equal to
VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupCount[1]
VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07324
If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS
contains a shader using the TaskEXT Execution Model,
groupCountZ must be less than or equal to
VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupCount[2]
VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07325
If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS
contains a shader using the TaskEXT Execution Model, The product
of groupCountX, groupCountY and groupCountZ must be
less than or equal to
VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupTotalCount
VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07326
If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS
does not contain a shader using the TaskEXT Execution Model,
groupCountX must be less than or equal to
VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupCount[0]
VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07327
If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS
does not contain a shader using the TaskEXT Execution Model,
groupCountY must be less than or equal to
VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupCount[1]
VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07328
If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS
does not contain a shader using the TaskEXT Execution Model,
groupCountZ must be less than or equal to
VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupCount[2]
VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07329
If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS
does not contain a shader using the TaskEXT Execution Model, The
product of groupCountX, groupCountY and groupCountZmust be less than or equal to
VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupTotalCount