Structures
VkImportMemoryWin32HandleInfoNV
Import Win32 memory created on the same physical device
To import memory created on the same physical device but outside of the
current Vulkan instance, add a VkImportMemoryWin32HandleInfoNV
structure to the pNext
chain of the VkMemoryAllocateInfo
structure, specifying a handle to and the type of the memory.
The VkImportMemoryWin32HandleInfoNV
structure is defined as:
typedef struct VkImportMemoryWin32HandleInfoNV {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagsNV handleType;
HANDLE handle;
} VkImportMemoryWin32HandleInfoNV;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.handleType
is0
or a VkExternalMemoryHandleTypeFlagBitsNV value specifying the type of memory handle inhandle
.handle
is a WindowsHANDLE
referring to the memory.
If handleType
is 0
, this structure is ignored by consumers of the
VkMemoryAllocateInfo structure it is chained from.
Valid Usage
VUID-VkImportMemoryWin32HandleInfoNV-handleType-01327
handleType
must not have more than one bit set
VUID-VkImportMemoryWin32HandleInfoNV-handle-01328
handle
must be a valid handle to memory, obtained as specified by
handleType
Valid Usage (Implicit)
VUID-VkImportMemoryWin32HandleInfoNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV
VUID-VkImportMemoryWin32HandleInfoNV-handleType-parameter
handleType
must be a valid combination of VkExternalMemoryHandleTypeFlagBitsNV values