Structures

VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI

Structure describing whether cluster culling shader is enabled

The VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI structure is defined as:

typedef struct VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI {
    VkStructureType sType;
    void*pNext;
    VkBool32 clustercullingShader;
    VkBool32 multiviewClusterCullingShader;
} VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • clustercullingShader specifies whether cluster culling shader is supported.
  • multiviewClusterCullingShader specifies whether multiview is supported.

If the VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_FEATURES_HUAWEI