Structures
VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI
Structure describing cluster culling shader properties supported by an implementation
The VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI structure is
defined as:
typedef struct VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI {
VkStructureType sType;
void* pNext;
uint32_t maxWorkGroupCount[3];
uint32_t maxWorkGroupSize[3];
uint32_t maxOutputClusterCount;
VkDeviceSize indirectBufferOffsetAlignment;
} VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.maxWorkGroupCount[3] is the maximum number of local workgroups that can be launched by a single command. These three value represent the maximum local workgroup count in the X, Y and Z dimensions, respectively. In the current implementation, the values of Y and Z are both implicitly set as one. groupCountX of DrawCluster command must be less than or equal to maxWorkGroupCount[0].maxWorkGroupSize[3] is the maximum size of a local workgroup. These three value represent the maximum local workgroup size in the X, Y and Z dimensions, respectively. The x, y and z sizes, as specified by theLocalSizeorLocalSizeIdexecution mode or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to the corresponding limit. In the current implementation, the maximum workgroup size of the X dimension is 32, the others are 1.maxOutputClusterCountis the maximum number of output cluster a single cluster culling shader workgroup can emit.indirectBufferOffsetAlignmentindicates the alignment for cluster drawing command buffer stride. vkCmdDrawClusterIndirectHUAWEI::offsetmust be a multiple of this value.
If the VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_PROPERTIES_HUAWEI