Structures
VkPhysicalDeviceCooperativeMatrixPropertiesNV
Structure describing cooperative matrix properties supported by an implementation
The VkPhysicalDeviceCooperativeMatrixPropertiesNV
structure is defined
as:
typedef struct VkPhysicalDeviceCooperativeMatrixPropertiesNV {
VkStructureType sType;
void* pNext;
VkShaderStageFlags cooperativeMatrixSupportedStages;
} VkPhysicalDeviceCooperativeMatrixPropertiesNV;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.cooperativeMatrixSupportedStages
is a bitfield of VkShaderStageFlagBits describing the shader stages that cooperative matrix instructions are supported in.cooperativeMatrixSupportedStages
will have theVK_SHADER_STAGE_COMPUTE_BIT
bit set if any of the physical device’s queues supportVK_QUEUE_COMPUTE_BIT
.
If the VkPhysicalDeviceCooperativeMatrixPropertiesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceCooperativeMatrixPropertiesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV