Structures

VkPhysicalDeviceCooperativeMatrixPropertiesNV

Structure describing cooperative matrix properties supported by an implementation

The VkPhysicalDeviceCooperativeMatrixPropertiesNV structure is defined as:

typedef struct VkPhysicalDeviceCooperativeMatrixPropertiesNV {
    VkStructureType sType;
    void* pNext;
    VkShaderStageFlags cooperativeMatrixSupportedStages;
} VkPhysicalDeviceCooperativeMatrixPropertiesNV;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • cooperativeMatrixSupportedStages is a bitfield of VkShaderStageFlagBits describing the shader stages that cooperative matrix instructions are supported in. cooperativeMatrixSupportedStages will have the VK_SHADER_STAGE_COMPUTE_BIT bit set if any of the physical device’s queues support VK_QUEUE_COMPUTE_BIT.

If the VkPhysicalDeviceCooperativeMatrixPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceCooperativeMatrixPropertiesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV