Structures
VkPhysicalDeviceCooperativeVectorPropertiesNV
Structure describing cooperative vector properties supported by an implementation
The VkPhysicalDeviceCooperativeVectorPropertiesNV structure is defined
as:
typedef struct VkPhysicalDeviceCooperativeVectorPropertiesNV {
VkStructureType sType;
void* pNext;
VkShaderStageFlags cooperativeVectorSupportedStages;
VkBool32 cooperativeVectorTrainingFloat16Accumulation;
VkBool32 cooperativeVectorTrainingFloat32Accumulation;
uint32_t maxCooperativeVectorComponents;
} VkPhysicalDeviceCooperativeVectorPropertiesNV;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.cooperativeVectorSupportedStagesis a bitfield of VkShaderStageFlagBits describing the shader stages that cooperative vector instructions are supported in.cooperativeVectorSupportedStageswill have theVK_SHADER_STAGE_COMPUTE_BITbit set if any of the physical device’s queues supportVK_QUEUE_COMPUTE_BIT.cooperativeVectorTrainingFloat16AccumulationisVK_TRUEif the implementation supports cooperative vector training functions accumulating 16-bit floating-point results.cooperativeVectorTrainingFloat32AccumulationisVK_TRUEif the implementation supports cooperative vector training functions accumulating 32-bit floating-point results.maxCooperativeVectorComponentsindicates the maximum number of components that can be in a cooperative vector.
If the VkPhysicalDeviceCooperativeVectorPropertiesNV structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceCooperativeVectorPropertiesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_VECTOR_PROPERTIES_NV