Structures
VkPhysicalDeviceExtendedDynamicState3PropertiesEXT
Structure describing capabilities of extended dynamic state
The VkPhysicalDeviceExtendedDynamicState3PropertiesEXT
structure is
defined as:
typedef struct VkPhysicalDeviceExtendedDynamicState3PropertiesEXT {
VkStructureType sType;
void* pNext;
VkBool32 dynamicPrimitiveTopologyUnrestricted;
} VkPhysicalDeviceExtendedDynamicState3PropertiesEXT;
dynamicPrimitiveTopologyUnrestricted
indicates that the implementation allowsvkCmdSetPrimitiveTopology
to use a different primitive topology class to the one specified in the active graphics pipeline.
If the VkPhysicalDeviceExtendedDynamicState3PropertiesEXT
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceExtendedDynamicState3PropertiesEXT-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_PROPERTIES_EXT