Structures
VkPhysicalDeviceFragmentDensityMapPropertiesEXT
Structure describing fragment density map properties that can be supported by an implementation
The VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure is
defined as:
typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
VkStructureType sType;
void* pNext;
VkExtent2D minFragmentDensityTexelSize;
VkExtent2D maxFragmentDensityTexelSize;
VkBool32 fragmentDensityInvocations;
} VkPhysicalDeviceFragmentDensityMapPropertiesEXT;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.-
minFragmentDensityTexelSizeis the minimum fragment density texel size. -
maxFragmentDensityTexelSizeis the maximum fragment density texel size. -
fragmentDensityInvocationsspecifies whether the implementation may invoke additional fragment shader invocations for each covered sample.
If the VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentDensityMapPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT