Structures
VkPhysicalDeviceFragmentDensityMapPropertiesEXT
Structure describing fragment density map properties that can be supported by an implementation
The VkPhysicalDeviceFragmentDensityMapPropertiesEXT
structure is
defined as:
typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
VkStructureType sType;
void* pNext;
VkExtent2D minFragmentDensityTexelSize;
VkExtent2D maxFragmentDensityTexelSize;
VkBool32 fragmentDensityInvocations;
} VkPhysicalDeviceFragmentDensityMapPropertiesEXT;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
minFragmentDensityTexelSize
is the minimum fragment density texel size. -
maxFragmentDensityTexelSize
is the maximum fragment density texel size. -
fragmentDensityInvocations
specifies whether the implementation may invoke additional fragment shader invocations for each covered sample.
If the VkPhysicalDeviceFragmentDensityMapPropertiesEXT
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentDensityMapPropertiesEXT-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT