Structures
VkPhysicalDeviceFragmentDensityMapPropertiesEXT
Structure describing fragment density map properties that can be supported by an implementation
The VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure is
defined as:
typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
VkStructureType sType;
void* pNext;
VkExtent2D minFragmentDensityTexelSize;
VkExtent2D maxFragmentDensityTexelSize;
VkBool32 fragmentDensityInvocations;
} VkPhysicalDeviceFragmentDensityMapPropertiesEXT;
pub struct PhysicalDeviceFragmentDensityMapPropertiesEXT {
s_type: vk::StructureType,
p_next: *mut c_void,
min_fragment_density_texel_size: vk::Extent2D,
max_fragment_density_texel_size: vk::Extent2D,
fragment_density_invocations: vk::Bool32,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.- LIMITS MINFRAGMENTDENSITYTEXELSIZE
minFragmentDensityTexelSizeis the minimum fragment density texel size. - LIMITS MAXFRAGMENTDENSITYTEXELSIZE
maxFragmentDensityTexelSizeis the maximum fragment density texel size. - LIMITS FRAGMENTDENSITYINVOCATIONS
fragmentDensityInvocationsspecifies whether the implementation may invoke additional fragment shader invocations for each covered sample.
If the VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentDensityMapPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT