Structures

VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT

Structure describing fragment shader interlock features that can be supported by an implementation

The VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT structure is defined as:

typedef struct VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT {
    VkStructureType sType;
    void* pNext;
    VkBool32 fragmentShaderSampleInterlock;
    VkBool32 fragmentShaderPixelInterlock;
    VkBool32 fragmentShaderShadingRateInterlock;
} VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • fragmentShaderSampleInterlock indicates that the implementation supports the FragmentShaderSampleInterlockEXT SPIR-V capability.
  • fragmentShaderPixelInterlock indicates that the implementation supports the FragmentShaderPixelInterlockEXT SPIR-V capability.
  • fragmentShaderShadingRateInterlock indicates that the implementation supports the FragmentShaderShadingRateInterlockEXT SPIR-V capability.

If the VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT