Structures
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT
Structure describing fragment shader interlock features that can be supported by an implementation
The VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT
structure is
defined as:
typedef struct VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShaderSampleInterlock;
VkBool32 fragmentShaderPixelInterlock;
VkBool32 fragmentShaderShadingRateInterlock;
} VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.fragmentShaderSampleInterlock
indicates that the implementation supports theFragmentShaderSampleInterlockEXT
SPIR-V capability.fragmentShaderPixelInterlock
indicates that the implementation supports theFragmentShaderPixelInterlockEXT
SPIR-V capability.fragmentShaderShadingRateInterlock
indicates that the implementation supports theFragmentShaderShadingRateInterlockEXT
SPIR-V capability.
If the VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT