VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV
The VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV structure is
defined as:
typedef struct VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShadingRateEnums;
VkBool32 supersampleFragmentShadingRates;
VkBool32 noInvocationFragmentShadingRates;
} VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV;
This structure describes the following features:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.-
fragmentShadingRateEnumsindicates that the implementation supports specifying fragment shading rates using theVkFragmentShadingRateNVenumerated type. supersampleFragmentShadingRatesindicates that the implementation supports fragment shading rate enum values indicating more than one invocation per fragment.noInvocationFragmentShadingRatesindicates that the implementation supports a fragment shading rate enum value indicating that no fragment shaders should be invoked when that shading rate is used.
If the VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV