VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV
The VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV
structure is
defined as:
typedef struct VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShadingRateEnums;
VkBool32 supersampleFragmentShadingRates;
VkBool32 noInvocationFragmentShadingRates;
} VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
fragmentShadingRateEnums
indicates that the implementation supports specifying fragment shading rates using theVkFragmentShadingRateNV
enumerated type. supersampleFragmentShadingRates
indicates that the implementation supports fragment shading rate enum values indicating more than one invocation per fragment.noInvocationFragmentShadingRates
indicates that the implementation supports a fragment shading rate enum value indicating that no fragment shaders should be invoked when that shading rate is used.
If the VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV