Structures
VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV
Structure indicating support for fragment shading rate enums
The VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV
structure is
defined as:
typedef struct VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShadingRateEnums;
VkBool32 supersampleFragmentShadingRates;
VkBool32 noInvocationFragmentShadingRates;
} VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
fragmentShadingRateEnums
indicates that the implementation supports specifying fragment shading rates using theVkFragmentShadingRateNV
enumerated type. supersampleFragmentShadingRates
indicates that the implementation supports fragment shading rate enum values indicating more than one invocation per fragment.noInvocationFragmentShadingRates
indicates that the implementation supports a fragment shading rate enum value indicating that no fragment shaders should be invoked when that shading rate is used.
If the VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV