Structures

VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV

Structure indicating support for fragment shading rate enums

The VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV structure is defined as:

typedef struct VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV {
    VkStructureType sType;
    void* pNext;
    VkBool32 fragmentShadingRateEnums;
    VkBool32 supersampleFragmentShadingRates;
    VkBool32 noInvocationFragmentShadingRates;
} VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • fragmentShadingRateEnums indicates that the implementation supports specifying fragment shading rates using the VkFragmentShadingRateNV enumerated type.
  • supersampleFragmentShadingRates indicates that the implementation supports fragment shading rate enum values indicating more than one invocation per fragment.
  • noInvocationFragmentShadingRates indicates that the implementation supports a fragment shading rate enum value indicating that no fragment shaders should be invoked when that shading rate is used.

If the VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV