Structures

VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV

Structure describing fragment shading rate limits that can be supported by an implementation

The VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV structure is defined as:

typedef struct VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV {
    VkStructureType sType;
    void* pNext;
    VkSampleCountFlagBits maxFragmentShadingRateInvocationCount;
} VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • maxFragmentShadingRateInvocationCount is a VkSampleCountFlagBits value indicating the maximum number of fragment shader invocations per fragment supported in pipeline, primitive, and attachment fragment shading rates.

If the VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties are related to fragment shading rates.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV