Structures
VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV
Structure describing fragment shading rate limits that can be supported by an implementation
The VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV structure is
defined as:
typedef struct VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV {
VkStructureType sType;
void* pNext;
VkSampleCountFlagBits maxFragmentShadingRateInvocationCount;
} VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.maxFragmentShadingRateInvocationCountis a VkSampleCountFlagBits value indicating the maximum number of fragment shader invocations per fragment supported in pipeline, primitive, and attachment fragment shading rates.
If the VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
These properties are related to fragment shading rates.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV