Structures
VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV
Structure describing fragment shading rate limits that can be supported by an implementation
The VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV
structure is
defined as:
typedef struct VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV {
VkStructureType sType;
void* pNext;
VkSampleCountFlagBits maxFragmentShadingRateInvocationCount;
} VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.maxFragmentShadingRateInvocationCount
is a VkSampleCountFlagBits value indicating the maximum number of fragment shader invocations per fragment supported in pipeline, primitive, and attachment fragment shading rates.
If the VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
These properties are related to fragment shading rates.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV
VUID-VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV-maxFragmentShadingRateInvocationCount-parameter
maxFragmentShadingRateInvocationCount
must be a valid VkSampleCountFlagBits value