Structures
VkPhysicalDeviceInlineUniformBlockProperties
Structure describing inline uniform block properties that can be supported by an implementation
The VkPhysicalDeviceInlineUniformBlockProperties structure is defined
as:
typedef struct VkPhysicalDeviceInlineUniformBlockProperties {
VkStructureType sType;
void* pNext;
uint32_t maxInlineUniformBlockSize;
uint32_t maxPerStageDescriptorInlineUniformBlocks;
uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
uint32_t maxDescriptorSetInlineUniformBlocks;
uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
} VkPhysicalDeviceInlineUniformBlockProperties;
or the equivalent
typedef VkPhysicalDeviceInlineUniformBlockProperties VkPhysicalDeviceInlineUniformBlockPropertiesEXT;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.maxInlineUniformBlockSizeis the maximum size in bytes of an inline uniform block binding.maxPerStageDescriptorInlineUniformBlocksis the maximum number of inline uniform block bindings that can be accessible to a single shader stage in a pipeline layout. Descriptor bindings with a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCKcount against this limit. Only descriptor bindings in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit.maxPerStageDescriptorUpdateAfterBindInlineUniformBlocksis similar tomaxPerStageDescriptorInlineUniformBlocksbut counts descriptor bindings from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set.maxDescriptorSetInlineUniformBlocksis the maximum number of inline uniform block bindings that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptor bindings with a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCKcount against this limit. Only descriptor bindings in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit.maxDescriptorSetUpdateAfterBindInlineUniformBlocksis similar tomaxDescriptorSetInlineUniformBlocksbut counts descriptor bindings from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set.
If the VkPhysicalDeviceInlineUniformBlockProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceInlineUniformBlockProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES