Structures
VkPhysicalDeviceMaintenance9PropertiesKHR
Structure describing various implementation-defined properties introduced with VK_KHR_maintenance9
The VkPhysicalDeviceMaintenance9PropertiesKHR structure is defined as:
typedef struct VkPhysicalDeviceMaintenance9PropertiesKHR {
VkStructureType sType;
void* pNext;
VkBool32 image2DViewOf3DSparse;
VkDefaultVertexAttributeValueKHR defaultVertexAttributeValue;
} VkPhysicalDeviceMaintenance9PropertiesKHR;
pub struct PhysicalDeviceMaintenance9PropertiesKHR {
s_type: vk::StructureType,
p_next: *mut c_void,
image2_d_view_of3_d_sparse: vk::Bool32,
default_vertex_attribute_value: vk::DefaultVertexAttributeValueKHR,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.- If the
image2DViewOf3Dfeature is enabled,image2DViewOf3DSparseindicates whether the implementation supports binding a slice of a sparse 3D image to a 2D image view. -
defaultVertexAttributeValueis a VkDefaultVertexAttributeValueKHR that indicates what value the implementation will return when the vertex shader reads unbound vertex attributes. Unbound attributes are those that have no corresponding VkVertexInputAttributeDescription::locationdefined in the bound graphics pipeline or no corresponding VkVertexInputAttributeDescription2EXT::locationset by the most recent call to vkCmdSetVertexInputEXT when the state is dynamic .
If the VkPhysicalDeviceMaintenance9PropertiesKHR structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceMaintenance9PropertiesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_9_PROPERTIES_KHR