Structures
VkPhysicalDeviceMeshShaderFeaturesNV
Structure describing mesh shading features that can be supported by an implementation
The VkPhysicalDeviceMeshShaderFeaturesNV structure is defined as:
typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 taskShader;
VkBool32 meshShader;
} VkPhysicalDeviceMeshShaderFeaturesNV;
This structure describes the following features:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.-
taskShaderspecifies whether task shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_TASK_BIT_NVandVK_PIPELINE_STAGE_TASK_SHADER_BIT_NVenum values must not be used. -
meshShaderspecifies whether mesh shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_MESH_BIT_NVandVK_PIPELINE_STAGE_MESH_SHADER_BIT_NVenum values must not be used.
If the VkPhysicalDeviceMeshShaderFeaturesNV structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceMeshShaderFeaturesNV, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceMeshShaderFeaturesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV