Structures

VkPhysicalDeviceMeshShaderFeaturesNV

Structure describing mesh shading features that can be supported by an implementation

The VkPhysicalDeviceMeshShaderFeaturesNV structure is defined as:

typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
    VkStructureType sType;
    void* pNext;
    VkBool32 taskShader;
    VkBool32 meshShader;
} VkPhysicalDeviceMeshShaderFeaturesNV;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • taskShader specifies whether task shaders are supported. If this feature is not enabled, the VK_SHADER_STAGE_TASK_BIT_NV and VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV enum values must not be used.
  • meshShader specifies whether mesh shaders are supported. If this feature is not enabled, the VK_SHADER_STAGE_MESH_BIT_NV and VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV enum values must not be used.

If the VkPhysicalDeviceMeshShaderFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceMeshShaderFeaturesNV, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceMeshShaderFeaturesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV