Structures
VkPhysicalDeviceMeshShaderFeaturesNV
Structure describing mesh shading features that can be supported by an implementation
The VkPhysicalDeviceMeshShaderFeaturesNV
structure is defined as:
typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 taskShader;
VkBool32 meshShader;
} VkPhysicalDeviceMeshShaderFeaturesNV;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
taskShader
specifies whether task shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_TASK_BIT_NV
andVK_PIPELINE_STAGE_TASK_SHADER_BIT_NV
enum values must not be used. -
meshShader
specifies whether mesh shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_MESH_BIT_NV
andVK_PIPELINE_STAGE_MESH_SHADER_BIT_NV
enum values must not be used.
If the VkPhysicalDeviceMeshShaderFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceMeshShaderFeaturesNV
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceMeshShaderFeaturesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV