Structures
VkPhysicalDeviceMultiviewProperties
Structure describing multiview limits that can be supported by an implementation
The VkPhysicalDeviceMultiviewProperties structure is defined as:
typedef struct VkPhysicalDeviceMultiviewProperties {
VkStructureType sType;
void* pNext;
uint32_t maxMultiviewViewCount;
uint32_t maxMultiviewInstanceIndex;
} VkPhysicalDeviceMultiviewProperties;
pub struct PhysicalDeviceMultiviewProperties {
s_type: vk::StructureType,
p_next: *mut c_void,
max_multiview_view_count: u32, // max number of views in a subpass
max_multiview_instance_index: u32, // max instance index for a draw in a multiview subpass
}
typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR;
type PhysicalDeviceMultiviewPropertiesKHR = vk::PhysicalDeviceMultiviewProperties;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.maxMultiviewViewCountis one greater than the maximum view index that can be used in a subpass.maxMultiviewInstanceIndexis the maximum valid value of instance index allowed to be generated by a drawing command recorded within a subpass of a multiview render pass instance.
If the VkPhysicalDeviceMultiviewProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceMultiviewProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES