Structures
VkPhysicalDeviceProtectedMemoryProperties
Structure describing protected memory properties that can be supported by an implementation
The VkPhysicalDeviceProtectedMemoryProperties structure is defined as:
typedef struct VkPhysicalDeviceProtectedMemoryProperties {
VkStructureType sType;
void* pNext;
VkBool32 protectedNoFault;
} VkPhysicalDeviceProtectedMemoryProperties;
pub struct PhysicalDeviceProtectedMemoryProperties {
s_type: vk::StructureType,
p_next: *mut c_void,
protected_no_fault: vk::Bool32,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.protectedNoFaultspecifies how an implementation behaves when an application attempts to write to unprotected memory in a protected queue operation, read from protected memory in an unprotected queue operation, or perform a query in a protected queue operation. If this limit isVK_TRUE, such writes will be discarded or have undefined values written; reads and queries will return poison. If this limit isVK_FALSE, applications must not perform these operations. See Protected Memory Access Rules for more information.
If the VkPhysicalDeviceProtectedMemoryProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceProtectedMemoryProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES