Structures
VkPhysicalDeviceRawAccessChainsFeaturesNV
Structure describing shader raw access chains features that can be supported by an implementation
The VkPhysicalDeviceRawAccessChainsFeaturesNV
structure is defined as:
typedef struct VkPhysicalDeviceRawAccessChainsFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 shaderRawAccessChains;
} VkPhysicalDeviceRawAccessChainsFeaturesNV;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderRawAccessChains
specifies whether shader modules can declare theRawAccessChainsNV
capability.
If the VkPhysicalDeviceRawAccessChainsFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceRawAccessChainsFeaturesNV
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceRawAccessChainsFeaturesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAW_ACCESS_CHAINS_FEATURES_NV