Structures

VkPhysicalDeviceRawAccessChainsFeaturesNV

Structure describing shader raw access chains features that can be supported by an implementation

The VkPhysicalDeviceRawAccessChainsFeaturesNV structure is defined as:

typedef struct VkPhysicalDeviceRawAccessChainsFeaturesNV {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderRawAccessChains;
} VkPhysicalDeviceRawAccessChainsFeaturesNV;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderRawAccessChains specifies whether shader modules can declare the RawAccessChainsNV capability.

If the VkPhysicalDeviceRawAccessChainsFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceRawAccessChainsFeaturesNV, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceRawAccessChainsFeaturesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAW_ACCESS_CHAINS_FEATURES_NV