Structures
VkPhysicalDeviceRayTracingInvocationReorderPropertiesNV
Structure describing shader module identifier properties of an implementation
The VkPhysicalDeviceRayTracingInvocationReorderPropertiesNV structure
is defined as:
typedef struct VkPhysicalDeviceRayTracingInvocationReorderPropertiesNV {
VkStructureType sType;
void* pNext;
VkRayTracingInvocationReorderModeEXT rayTracingInvocationReorderReorderingHint;
} VkPhysicalDeviceRayTracingInvocationReorderPropertiesNV;
pub struct PhysicalDeviceRayTracingInvocationReorderPropertiesNV {
s_type: vk::StructureType,
p_next: *mut c_void,
ray_tracing_invocation_reorder_reordering_hint: vk::RayTracingInvocationReorderModeEXT,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.rayTracingInvocationReorderReorderingHintis a hint indicating if the implementation will actually reorder at the reorder calls.
Because the extension changes how hits are managed there is a compatibility
reason to expose the extension even when an implementation does not have
sorting active.
If the VkPhysicalDeviceRayTracingInvocationReorderPropertiesNV structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceRayTracingInvocationReorderPropertiesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_INVOCATION_REORDER_PROPERTIES_NV