VkPhysicalDeviceRayTracingLinearSweptSpheresFeaturesNV
The VkPhysicalDeviceRayTracingLinearSweptSpheresFeaturesNV structure
is defined as:
typedef struct VkPhysicalDeviceRayTracingLinearSweptSpheresFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 spheres;
VkBool32 linearSweptSpheres;
} VkPhysicalDeviceRayTracingLinearSweptSpheresFeaturesNV;
This structure describes the following features:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.-
spheresindicates whether the implementation supports sphere primitives in ray tracing. -
linearSweptSpheresindicates whether the implementation supports linear swept sphere primitives in ray tracing.
If the VkPhysicalDeviceRayTracingLinearSweptSpheresFeaturesNV structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceRayTracingLinearSweptSpheresFeaturesNV, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceRayTracingLinearSweptSpheresFeaturesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_LINEAR_SWEPT_SPHERES_FEATURES_NV