VK_NV_ray_tracing_linear_swept_spheres
Other Extension Metadata
Last Modified Date
2025-01-03
Interactions and External Dependencies
- This extension requires
SPV_NV_linear_swept_spheres
- This extension provides API support for
GL_NV_linear_swept_spheres
Contributors
- Vikram Kushwaha, NVIDIA
- Eric Werness, NVIDIA
- Daniel Koch, NVIDIA
- Ashwin Lele, NVIDIA
- Nathan Morrical, NVIDIA
Description
This extension adds two new primitives for ray tracing: a sphere primitive and a linear swept sphere (LSS) primitive. The purpose of the LSS primitive is to enable rendering of high quality hair and fur using a compact primitive representation encoded in the acceleration structure. Sphere primitives are defined by a position and a radius and are a subset of LSS, but are useful in their own right, for example for particle systems.
This extension adds support for the following SPIR-V extension in Vulkan:
SPV_NV_linear_swept_spheres
New Structures
- Extending VkAccelerationStructureGeometryKHR:
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
New Enums
New Enum Constants
VK_NV_RAY_TRACING_LINEAR_SWEPT_SPHERES_EXTENSION_NAME
VK_NV_RAY_TRACING_LINEAR_SWEPT_SPHERES_SPEC_VERSION
- Extending VkFormatFeatureFlagBits2:
VK_FORMAT_FEATURE_2_ACCELERATION_STRUCTURE_RADIUS_BUFFER_BIT_NV
- Extending VkGeometryTypeKHR:
VK_GEOMETRY_TYPE_LINEAR_SWEPT_SPHERES_NV
VK_GEOMETRY_TYPE_SPHERES_NV
- Extending VkPipelineCreateFlagBits2:
VK_PIPELINE_CREATE_2_RAY_TRACING_ALLOW_SPHERES_AND_LINEAR_SWEPT_SPHERES_BIT_NV
- Extending VkStructureType:
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_LINEAR_SWEPT_SPHERES_DATA_NV
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_SPHERES_DATA_NV
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_LINEAR_SWEPT_SPHERES_FEATURES_NV
New or Modified Built-In Variables
New SPIR-V Capabilities
Version History
- Revision 1, 2025-01-03 (Vikram Kushwaha)
- Initial draft