VK_EXT_graphics_pipeline_library
Other Extension Metadata
Last Modified Date
2021-08-17
Contributors
- Tobias Hector, AMD
- Chris Glover, Google
- Jeff Leger, Qualcomm
- Jan-Harald Fredriksen, Arm
- Piers Daniell, NVidia
- Boris Zanin, Mobica
- Krzysztof Niski, NVidia
- Dan Ginsburg, Valve
- Sebastian Aaltonen, Unity
- Arseny Kapoulkine, Roblox
- Calle Lejdfors, Ubisoft
- Tiago Rodrigues, Ubisoft
- Francois Duranleau, Gameloft
Description
This extension allows the separate compilation of four distinct parts of graphics pipelines, with the intent of allowing faster pipeline loading for applications reusing the same shaders or state in multiple pipelines. Each part can be independently compiled into a graphics pipeline library, with a final link step required to create an executable pipeline that can be bound to a command buffer.
New Structures
- Extending VkGraphicsPipelineCreateInfo:
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
- Extending VkPhysicalDeviceProperties2:
New Enums
New Bitmasks
New Enum Constants
VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME
VK_EXT_GRAPHICS_PIPELINE_LIBRARY_SPEC_VERSION
- Extending VkPipelineCreateFlagBits:
VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT
VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT
- Extending VkPipelineLayoutCreateFlagBits:
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT
- Extending VkStructureType:
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT
Version History
- Revision 1, 2021-08-17 (Tobias Hector)
- Initial draft.