VK_EXT_graphics_pipeline_library

Other Extension Metadata

Last Modified Date

2021-08-17

Contributors
  • Tobias Hector, AMD
  • Chris Glover, Google
  • Jeff Leger, Qualcomm
  • Jan-Harald Fredriksen, Arm
  • Piers Daniell, NVidia
  • Boris Zanin, Mobica
  • Krzysztof Niski, NVidia
  • Dan Ginsburg, Valve
  • Sebastian Aaltonen, Unity
  • Arseny Kapoulkine, Roblox
  • Calle Lejdfors, Ubisoft
  • Tiago Rodrigues, Ubisoft
  • Francois Duranleau, Gameloft

Description

This extension allows the separate compilation of four distinct parts of graphics pipelines, with the intent of allowing faster pipeline loading for applications reusing the same shaders or state in multiple pipelines. Each part can be independently compiled into a graphics pipeline library, with a final link step required to create an executable pipeline that can be bound to a command buffer.

New Structures

New Enums

New Bitmasks

New Enum Constants

  • VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME
  • VK_EXT_GRAPHICS_PIPELINE_LIBRARY_SPEC_VERSION
  • Extending VkPipelineCreateFlagBits:
    • VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT
    • VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT
  • Extending VkPipelineLayoutCreateFlagBits:
    • VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT
  • Extending VkStructureType:
    • VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT
    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT
    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT

Version History

  • Revision 1, 2021-08-17 (Tobias Hector)
    • Initial draft.