VK_NV_shader_sm_builtins
Other Extension Metadata
Last Modified Date
2019-05-28
Interactions and External Dependencies
- This extension provides API support for
GL_NV_shader_sm_builtins
Contributors
- Jeff Bolz, NVIDIA
- Eric Werness, NVIDIA
Description
This extension provides the ability to determine device-specific properties on NVIDIA GPUs. It provides the number of streaming multiprocessors (SMs), the maximum number of warps (subgroups) that can run on an SM, and shader builtins to enable invocations to identify which SM and warp a shader invocation is executing on.
This extension enables support for the SPIR-V ShaderSMBuiltinsNV
capability.
These properties and built-ins should typically only be used for debugging purposes.
New Structures
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
- Extending VkPhysicalDeviceProperties2:
New Enum Constants
VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME
VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV
New or Modified Built-In Variables
New SPIR-V Capabilities
Issues
- What should we call this extension?
RESOLVED:NV_shader_sm_builtins
. Other options considered included:NV_shader_smid
- but SMID is really easy to typo/confuse as SIMD.NV_shader_sm_info
- but Info is typically reserved for input structures
Version History
- Revision 1, 2019-05-28 (Daniel Koch)
- Internal revisions