VK_AMDX_shader_enqueue

Other Extension Metadata

Last Modified Date

2024-07-17

Provisional

This extension is provisional and should not be used in production applications. The functionality may change in ways that break backwards compatibility between revisions, and before final release.

Contributors
  • Tobias Hector, AMD
  • Matthaeus Chajdas, AMD
  • Maciej Jesionowski, AMD
  • Robert Martin, AMD
  • Qun Lin, AMD
  • Rex Xu, AMD
  • Dominik Witczak, AMD
  • Karthik Srinivasan, AMD
  • Nicolai Haehnle, AMD
  • Stuart Smith, AMD

Description

This extension adds the ability for developers to enqueue mesh and compute shader workgroups from other compute shaders.

New Commands

New Structures

New Unions

New Enum Constants

  • VK_AMDX_SHADER_ENQUEUE_EXTENSION_NAME
  • VK_AMDX_SHADER_ENQUEUE_SPEC_VERSION
  • VK_SHADER_INDEX_UNUSED_AMDX
  • Extending VkBufferUsageFlagBits:
    • VK_BUFFER_USAGE_EXECUTION_GRAPH_SCRATCH_BIT_AMDX
  • Extending VkPipelineBindPoint:
    • VK_PIPELINE_BIND_POINT_EXECUTION_GRAPH_AMDX
  • Extending VkStructureType:
    • VK_STRUCTURE_TYPE_EXECUTION_GRAPH_PIPELINE_CREATE_INFO_AMDX
    • VK_STRUCTURE_TYPE_EXECUTION_GRAPH_PIPELINE_SCRATCH_SIZE_AMDX
    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX
    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_PROPERTIES_AMDX
    • VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_NODE_CREATE_INFO_AMDX

If VK_KHR_maintenance5 is supported:

Version History

  • Revision 2, 2024-07-17 (Tobias Hector)
    • Add mesh nodes
  • Revision 1, 2021-07-22 (Tobias Hector)
    • Initial revision