Structures

VkPhysicalDeviceShaderEnqueueFeaturesAMDX

Structure describing whether shader enqueue within execution graphs are supported by the implementation

The VkPhysicalDeviceShaderEnqueueFeaturesAMDX structure is defined as:

typedef struct VkPhysicalDeviceShaderEnqueueFeaturesAMDX {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderEnqueue;
    VkBool32 shaderMeshEnqueue;
} VkPhysicalDeviceShaderEnqueueFeaturesAMDX;

This structure describes the following feature:

If the VkPhysicalDeviceShaderEnqueueFeaturesAMDX structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderEnqueueFeaturesAMDX, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderEnqueueFeaturesAMDX-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX