Structures

VkPhysicalDeviceShaderEnqueueFeaturesAMDX

Structure describing whether shader enqueue within execution graphs are supported by the implementation

The VkPhysicalDeviceShaderEnqueueFeaturesAMDX structure is defined as:

typedef struct VkPhysicalDeviceShaderEnqueueFeaturesAMDX {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderEnqueue;
    VkBool32 shaderMeshEnqueue;
} VkPhysicalDeviceShaderEnqueueFeaturesAMDX;

This structure describes the following feature:

If the VkPhysicalDeviceShaderEnqueueFeaturesAMDX structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderEnqueueFeaturesAMDX can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderEnqueueFeaturesAMDX-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX