Structures
VkPhysicalDeviceShaderEnqueueFeaturesAMDX
Structure describing whether shader enqueue within execution graphs are supported by the implementation
The VkPhysicalDeviceShaderEnqueueFeaturesAMDX
structure is defined as:
typedef struct VkPhysicalDeviceShaderEnqueueFeaturesAMDX {
VkStructureType sType;
void* pNext;
VkBool32 shaderEnqueue;
VkBool32 shaderMeshEnqueue;
} VkPhysicalDeviceShaderEnqueueFeaturesAMDX;
This structure describes the following feature:
-
shaderEnqueue
indicates whether the implementation supports execution graphs. -
shaderMeshEnqueue
indicates whether the implementation supports mesh nodes in execution graphs.
If the VkPhysicalDeviceShaderEnqueueFeaturesAMDX
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderEnqueueFeaturesAMDX
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderEnqueueFeaturesAMDX-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX