Structures
VkPhysicalDeviceShaderEnqueueFeaturesAMDX
Structure describing whether shader enqueue within execution graphs are supported by the implementation
The VkPhysicalDeviceShaderEnqueueFeaturesAMDX
structure is defined as:
typedef struct VkPhysicalDeviceShaderEnqueueFeaturesAMDX {
VkStructureType sType;
void* pNext;
VkBool32 shaderEnqueue;
VkBool32 shaderMeshEnqueue;
} VkPhysicalDeviceShaderEnqueueFeaturesAMDX;
This structure describes the following feature:
-
shaderEnqueue
indicates whether the implementation supports execution graphs. -
shaderMeshEnqueue
indicates whether the implementation supports mesh nodes in execution graphs.
If the VkPhysicalDeviceShaderEnqueueFeaturesAMDX
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderEnqueueFeaturesAMDX
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderEnqueueFeaturesAMDX-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX