vkCmdInitializeGraphScratchMemoryAMDX
To initialize scratch memory for a particular execution graph, call:
void vkCmdInitializeGraphScratchMemoryAMDX(
VkCommandBuffer commandBuffer,
VkDeviceAddress scratch);
commandBuffer
is the command buffer into which the command will be recorded.scratch
is a pointer to the scratch memory to be initialized.
This command must be called before using scratch
to dispatch the
currently bound execution graph pipeline.
Execution of this command may modify any memory locations in the range
[scratch
,scratch
+ size
), where size
is the value
returned in VkExecutionGraphPipelineScratchSizeAMDX::size
by
VkExecutionGraphPipelineScratchSizeAMDX for the currently bound
execution graph pipeline.
Accesses to this memory range are performed in the
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT
pipeline stage with the
VK_ACCESS_2_SHADER_STORAGE_READ_BIT
and
VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT
access flags.
If any portion of scratch
is modified by any command other than
vkCmdDispatchGraphAMDX, vkCmdDispatchGraphIndirectAMDX,
vkCmdDispatchGraphIndirectCountAMDX, or
vkCmdInitializeGraphScratchMemoryAMDX
with the same execution graph,
it must be reinitialized for the execution graph again before dispatching
against it.
Valid Usage
VUID-vkCmdInitializeGraphScratchMemoryAMDX-scratch-09143
scratch
must be the device address of an allocated memory range
at least as large as the value of
VkExecutionGraphPipelineScratchSizeAMDX::size
returned by
VkExecutionGraphPipelineScratchSizeAMDX for the currently bound
execution graph pipeline.
VUID-vkCmdInitializeGraphScratchMemoryAMDX-scratch-09144
scratch
must be a multiple of 64
Valid Usage (Implicit)
VUID-vkCmdInitializeGraphScratchMemoryAMDX-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdInitializeGraphScratchMemoryAMDX-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdInitializeGraphScratchMemoryAMDX-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics, or compute operations
VUID-vkCmdInitializeGraphScratchMemoryAMDX-renderpass
This command must only be called outside of a render pass instance
VUID-vkCmdInitializeGraphScratchMemoryAMDX-videocoding
This command must only be called outside of a video coding scope
VUID-vkCmdInitializeGraphScratchMemoryAMDX-bufferlevel
commandBuffer
must be a primary VkCommandBuffer
Host Synchronization
- Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::