VK_EXT_vertex_input_dynamic_state
Other Extension Metadata
Last Modified Date
2020-08-21
IP Status
No known IP claims.
Contributors
- Jeff Bolz, NVIDIA
- Spencer Fricke, Samsung
- Stu Smith, AMD
Description
One of the states that contributes to the combinatorial explosion of pipeline state objects that need to be created, is the vertex input binding and attribute descriptions. By allowing them to be dynamic applications may reduce the number of pipeline objects they need to create.
This extension adds dynamic state support for what is normally static state in VkPipelineVertexInputStateCreateInfo.
New Commands
New Structures
- VkVertexInputAttributeDescription2EXT
- VkVertexInputBindingDescription2EXT
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
New Enum Constants
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_SPEC_VERSION
- Extending VkDynamicState:
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT
VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT
Version History
- Revision 2, 2020-11-05 (Piers Daniell)
- Make VkVertexInputBindingDescription2EXT extensible
- Add new VkVertexInputAttributeDescription2EXT struct for the
pVertexAttributeDescriptions
parameter to vkCmdSetVertexInputEXT so it is also extensible
- Revision 1, 2020-08-21 (Piers Daniell)
- Internal revisions