VK_EXT_texture_compression_astc_hdr
Other Extension Metadata
Last Modified Date
2019-05-28
IP Status
No known issues.
Contributors
- Jan-Harald Fredriksen, Arm
Description
This extension adds support for textures compressed using the Adaptive Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile.
When this extension is enabled, the HDR profile is supported for all ASTC formats listed in ASTC Compressed Image Formats.
New Structures
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
New Enum Constants
VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_EXTENSION_NAME
VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_SPEC_VERSION
- Extending VkFormat:
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT
Promotion to Vulkan 1.3
This extension has been partially promoted. Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. However, the feature is made optional in Vulkan 1.3. The original type, enum, and command names are still available as aliases of the core functionality.
Issues
1) Should we add a feature or limit for this functionality?
Yes. It is consistent with the ASTC LDR support to add a feature like textureCompressionASTC_HDR.
The feature is strictly speaking redundant as long as this is just an extension; it would be sufficient to just enable the extension. But adding the feature is more forward-looking if wanted to make this an optional core feature in the future.
2) Should we introduce new format enums for HDR?
Yes.
Vulkan 1.0 describes the ASTC format enums as UNORM, e.g.
VK_FORMAT_ASTC_4x4_UNORM_BLOCK
, so it is confusing to make these
contain HDR data.
Note that the OpenGL (ES) extensions did not make this distinction because a
single ASTC HDR texture may contain both unorm and float blocks.
Implementations may not be able to distinguish between LDR and HDR ASTC
textures internally and just treat them as the same format, i.e. if this
extension is supported then sampling from a
VK_FORMAT_ASTC_4x4_UNORM_BLOCK
image format may return HDR results.
Applications can get predictable results by using the appropriate image
format.
Version History
- Revision 1, 2019-05-28 (Jan-Harald Fredriksen)
- Initial version