VK_EXT_depth_clip_control
Other Extension Metadata
Last Modified Date
2021-11-09
Contributors
- Spencer Fricke, Samsung Electronics
- Shahbaz Youssefi, Google
- Ralph Potter, Samsung Electronics
Description
This extension allows the application to use the OpenGL depth range in NDC, i.e. with depth in range [-1, 1], as opposed to Vulkan’s default of [0, 1]. The purpose of this extension is to allow efficient layering of OpenGL over Vulkan, by avoiding emulation in the pre-rasterization shader stages. This emulation, which effectively duplicates gl_Position but with a different depth value, costs ALU and consumes shader output components that the implementation may not have to spare to meet OpenGL minimum requirements.
New Structures
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
- Extending VkPipelineViewportStateCreateInfo:
New Enum Constants
VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME
VK_EXT_DEPTH_CLIP_CONTROL_SPEC_VERSION
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT
Issues
1) Should this extension include an origin control option to match GL_LOWER_LEFT found in ARB_clip_control?
RESOLVED: No. The fix for porting over the origin is a simple y-axis flip. The depth clip control is a much harder problem to solve than what this extension is aimed to solve. Adding an equivalent to GL_LOWER_LEFT would require more testing.
2) Should this pipeline state be dynamic?
RESOLVED: Yes.
The purpose of this extension is to emulate the OpenGL depth range, which is
expected to be globally fixed (in case of OpenGL ES) or very infrequently
changed (with glClipControl
in OpenGL).
3) Should the control provided in this extension be an enum that could be extended in the future?
RESOLVED: No.
It is highly unlikely that the depth range is changed to anything other than
[0, 1] in the future.
Should that happen a new extension will be required to extend such an enum,
and that extension might as well add a new struct to chain to
VkPipelineViewportStateCreateInfo::pNext
instead.
Version History
- Revision 0, 2020-10-01 (Spencer Fricke)
- Internal revisions
- Revision 1, 2020-11-26 (Shahbaz Youssefi)
- Language fixes