VK_ARM_rasterization_order_attachment_access
Other Extension Metadata
Last Modified Date
2026-01-16
IP Status
No known IP claims.
Contributors
- Tobias Hector, AMD
- Jan-Harald Fredriksen, Arm
Description
Render passes, and specifically subpass dependencies, enable much of the same functionality as the framebuffer fetch and pixel local storage extensions did for OpenGL ES. But certain techniques such as programmable blending are awkward or impractical to implement with these alone, in part because a self-dependency is required every time a fragment will read a value at a given sample coordinate.
This extension extends the mechanism of input attachments to allow access to framebuffer attachments when used as both input and color, or depth/stencil, attachments from one fragment to the next, in rasterization order, without explicit synchronization.
New Structures
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
New Enum Constants
VK_ARM_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_EXTENSION_NAMEVK_ARM_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_SPEC_VERSION- Extending VkPipelineColorBlendStateCreateFlagBits:
VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM
- Extending VkPipelineDepthStencilStateCreateFlagBits:
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARMVK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_ARM
- Extending VkSubpassDescriptionFlagBits:
VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_ARMVK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARMVK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM
Issues
See the Issues for VK_EXT_rasterization_order_attachment_access.
Examples
None.
Version History
- Revision 1, 2021-11-12 (Jan-Harald Fredriksen)
- Initial draft
- Updated Issues section 2026-01-16