VK_QCOM_fragment_density_map_offset
Other Extension Metadata
Last Modified Date
2024-06-17
Contributors
- Matthew Netsch, Qualcomm Technologies, Inc.
- Jonathan Wicks, Qualcomm Technologies, Inc.
- Jonathan Tinkham, Qualcomm Technologies, Inc.
- Jeff Leger, Qualcomm Technologies, Inc.
- Manan Katwala, Qualcomm Technologies, Inc.
- Connor Abbott, Valve Corporation
Description
This extension allows an application to specify offsets to a fragment density map attachment, changing the location where the fragment density map is applied to the framebuffer. This is helpful for eye-tracking use cases where the fovea needs to be moved around the framebuffer to match the eye pose.
New Structures
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
- Extending VkPhysicalDeviceProperties2:
- Extending VkSubpassEndInfo, VkRenderingEndInfoEXT:
New Enum Constants
VK_QCOM_FRAGMENT_DENSITY_MAP_OFFSET_EXTENSION_NAME
VK_QCOM_FRAGMENT_DENSITY_MAP_OFFSET_SPEC_VERSION
- Extending VkImageCreateFlagBits:
VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_QCOM
VK_STRUCTURE_TYPE_SUBPASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_QCOM
Examples
Fragment Density Map
If the fragment density map size is larger than framebuffer size /
minFragmentDensityTexelSize
, then offsets may be applied with
VkSubpassFragmentDensityMapOffsetEndInfoQCOM to shift the fragment
density map.
// Create fragment density map
VkImageCreateInfo imageCreateInfo =
{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM,
.imageType = VK_IMAGE_TYPE_2D, // Must be 2D
.format = VK_FORMAT_R8G8_UNORM, // Must have VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT
.extent = {64, 64, 1},
.mipLevels = 1,
.arrayLayers = 2, // 1 for each multiview view
.samples = VK_SAMPLE_COUNT_1_BIT, // Must be 1x MSAA
.tiling = tiling,
.usage = VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT,
// ...
};
vkCreateImage(device, &imageCreateInfo, nullptr, &fdmImage);
// Start render pass with fbo that has fdmImage as fragmentDensityMapAttachment
// All other attachments must have been created with
// VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM
// FBO has dimensions 1024x1024 in this example
vkCmdBeginRenderPass2(commandBuffer, &renderPassBeginInfo, pSubpassBeginInfo);
// ...
// Shift fragment density map image by offset to put fovea in center of vision
/*
If minFragmentDensityTexelSize is 32x32, then offsets can be at most
1024x1024 for this example before density value access is clamped to edge of map
This is because the region of each fdmImage texel is
texelSize = max(framebuffer / fdmImage, minFragmentDensityTexelSize) = 32x32
and the fdmImage covers a total framebuffer region of
fdmImageRegion = fdmImage * texelSize = 2048x2048
This means that the fragment density map can be shifted up to 1024x1024
before the density values are clamped to edge of map
*/
VkSubpassFragmentDensityMapOffsetEndInfoQCOM offsetInfo =
{
.sType = VK_STRUCTURE_TYPE_SUBPASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_QCOM,
.fragmentDensityOffsetCount = 2, // 1 for each layer/multiview view
.pFragmentDensityOffsets = offsets, // aligned to fragmentDensityOffsetGranularity
};
subpassEndInfo.pNext = &offsetInfo;
// Only offsets given to the last subpass are used for the whole render pass
// Offsets given in other subpasses are ignored
vkCmdEndRenderPass2(VkCommandBuffer commandBuffer, &subpassEndInfo);
Version History
- Revision 3, 2025-03-20 (Connor Abbott/Matthew Netsch)
- Fix clamp equation and clarify the offsets are FDM relative (editorial only)
- Revision 2, 2024-06-17 (Matthew Netsch)
- Fix typo in spec regarding fragmentDensityMapOffset feature
- Revision 1, 2021-09-03 (Matthew Netsch)
- Initial version