VK_KHR_dynamic_rendering
Other Extension Metadata
Last Modified Date
2021-10-06
Contributors
- Tobias Hector, AMD
- Arseny Kapoulkine, Roblox
- François Duranleau, Gameloft
- Stuart Smith, AMD
- Hai Nguyen, Google
- Jean-François Roy, Google
- Jeff Leger, Qualcomm
- Jan-Harald Fredriksen, Arm
- Piers Daniell, Nvidia
- James Fitzpatrick, Imagination
- Piotr Byszewski, Mobica
- Jesse Hall, Google
- Mike Blumenkrantz, Valve
Description
This extension allows applications to create single-pass render pass instances without needing to create render pass objects or framebuffers. Dynamic render passes can also span across multiple primary command buffers, rather than relying on secondary command buffers.
This extension also incorporates VK_ATTACHMENT_STORE_OP_NONE_KHR
from
VK_QCOM_render_pass_store_ops, enabling applications to avoid
unnecessary synchronization when an attachment is not written during a
render pass.
New Commands
New Structures
- VkRenderingAttachmentInfoKHR
- VkRenderingInfoKHR
- Extending VkCommandBufferInheritanceInfo:
- Extending VkGraphicsPipelineCreateInfo:
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
New Enums
New Bitmasks
New Enum Constants
VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME
VK_KHR_DYNAMIC_RENDERING_SPEC_VERSION
- Extending VkAttachmentStoreOp:
VK_ATTACHMENT_STORE_OP_NONE_KHR
- Extending VkStructureType:
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO_KHR
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR
VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR
VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR
VK_STRUCTURE_TYPE_RENDERING_INFO_KHR
Promotion to Vulkan 1.3
Functionality in this extension is included in core Vulkan 1.3, with the KHR suffix omitted. The original type, enum, and command names are still available as aliases of the core functionality.
Version History
- Revision 1, 2021-10-06 (Tobias Hector)
- Initial revision