VK_KHR_win32_keyed_mutex
Other Extension Metadata
Last Modified Date
2016-10-21
IP Status
No known IP claims.
Contributors
- James Jones, NVIDIA
- Jeff Juliano, NVIDIA
- Carsten Rohde, NVIDIA
Description
Applications that wish to import Direct3D 11 memory objects into the Vulkan API may wish to use the native keyed mutex mechanism to synchronize access to the memory between Vulkan and Direct3D. This extension provides a way for an application to access the keyed mutex associated with an imported Vulkan memory object when submitting command buffers to a queue.
New Structures
New Enum Constants
VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME
VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION
- Extending VkStructureType:
VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR
Version History
- Revision 1, 2016-10-21 (James Jones)
- Initial revision