VK_KHR_win32_keyed_mutex

Other Extension Metadata

Last Modified Date

2016-10-21

IP Status

No known IP claims.

Contributors
  • James Jones, NVIDIA
  • Jeff Juliano, NVIDIA
  • Carsten Rohde, NVIDIA

Description

Applications that wish to import Direct3D 11 memory objects into the Vulkan API may wish to use the native keyed mutex mechanism to synchronize access to the memory between Vulkan and Direct3D. This extension provides a way for an application to access the keyed mutex associated with an imported Vulkan memory object when submitting command buffers to a queue.

New Structures

New Enum Constants

  • VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME
  • VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION
  • Extending VkStructureType:
    • VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR

Version History

  • Revision 1, 2016-10-21 (James Jones)
    • Initial revision