VK_KHR_shader_draw_parameters
Other Extension Metadata
Last Modified Date
2017-09-05
IP Status
No known IP claims.
Interactions and External Dependencies
- This extension provides API support for
GL_ARB_shader_draw_parameters
Contributors
- Daniel Koch, NVIDIA Corporation
- Jeff Bolz, NVIDIA
- Daniel Rakos, AMD
- Jan-Harald Fredriksen, ARM
- John Kessenich, Google
- Stuart Smith, IMG
Description
This extension adds support for the following SPIR-V extension in Vulkan:
SPV_KHR_shader_draw_parameters
The extension provides access to three additional built-in shader variables in Vulkan:
BaseInstance, containing thefirstInstanceparameter passed to drawing commands,BaseVertex, containing thefirstVertexorvertexOffsetparameter passed to drawing commands, andDrawIndex, containing the index of the draw call currently being processed from an indirect drawing call.
When using GLSL source-based shader languages, the following variables from
GL_ARB_shader_draw_parameters can map to these SPIR-V built-in
decorations:
in int gl_BaseInstanceARB;→BaseInstance,in int gl_BaseVertexARB;→BaseVertex, andin int gl_DrawIDARB;→DrawIndex.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1.
However, the shaderDrawParameters
feature bit was added to distinguish whether it is actually available or
not.
New Enum Constants
VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAMEVK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION
New Built-In Variables
New SPIR-V Capabilities
Issues
1) Is this the same functionality as GL_ARB_shader_draw_parameters?
RESOLVED: It is actually a superset, as it also adds in support for arrayed drawing commands.
In GL for GL_ARB_shader_draw_parameters, gl_BaseVertexARB holds the
integer value passed to the parameter to the command that resulted in the
current shader invocation.
In the case where the command has no baseVertex parameter, the value of
gl_BaseVertexARB is zero.
This means that gl_BaseVertexARB = baseVertex (for
glDrawElements commands with baseVertex) or 0.
In particular there are no glDrawArrays commands that take a
baseVertex parameter.
Now in Vulkan, we have BaseVertex = vertexOffset (for indexed
drawing commands) or firstVertex (for arrayed drawing commands), and
so Vulkan’s version is really a superset of GL functionality.
Version History
- Revision 1, 2016-10-05 (Daniel Koch)
- Internal revisions