Structures

VkPhysicalDeviceShaderDrawParametersFeatures

Structure describing shader draw parameter features that can be supported by an implementation

The VkPhysicalDeviceShaderDrawParametersFeatures structure is defined as:

typedef struct VkPhysicalDeviceShaderDrawParametersFeatures {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderDrawParameters;
} VkPhysicalDeviceShaderDrawParametersFeatures;
typedef VkPhysicalDeviceShaderDrawParametersFeatures VkPhysicalDeviceShaderDrawParameterFeatures;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderDrawParameters specifies whether the implementation supports the SPIR-V DrawParameters capability. When this feature is not enabled, shader modules must not declare the SPV_KHR_shader_draw_parameters extension or the DrawParameters capability.

If the VkPhysicalDeviceShaderDrawParametersFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderDrawParametersFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderDrawParametersFeatures-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES