VK_EXT_shader_module_identifier
Other Extension Metadata
Last Modified Date
2022-05-16
IP Status
No known IP claims.
Contributors
- Hans-Kristian Arntzen, Valve
- Ricardo Garcia, Igalia
- Piers Daniell, NVIDIA
- Jan-Harald Fredriksen, Arm
- Tom Olson, Arm
- Faith Ekstrand, Collabora
Description
Some applications generate SPIR-V code at runtime. When pipeline caches are primed, either explicitly through e.g. VkPipelineCache mechanisms, or implicitly through driver managed caches, having to re-generate SPIR-V modules is redundant. SPIR-V modules could be cached on disk by an application, but the extra disk size requirement might be prohibitive in some use cases.
This extension adds the ability for an application to query a small identifier associated with a VkShaderModule. On subsequent runs of the application, the same identifier can be provided in lieu of a VkShaderModule object. A pipeline creation call with such a module may succeed if a pipeline could be created without invoking compilation, and information inside the SPIR-V module is not required by the implementation.
VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT
must be used
if only the identifier is provided, and this use case is intended to work
like a non-blocking, speculative compile.
Applications can fallback as necessary.
The main motivation for identifying the module itself and not the entire pipeline is that pipeline identifiers change when a driver is updated, but module identifiers are expected to be stable for any particular driver implementation. This approach is helpful for shader pre-compilation systems which can prime pipeline caches ahead of time. When on-disk pipeline caches are updated, the same shader identifiers could lead to a pipeline cache hit.
New Commands
New Structures
- VkShaderModuleIdentifierEXT
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
- Extending VkPhysicalDeviceProperties2:
- Extending VkPipelineShaderStageCreateInfo:
New Enum Constants
VK_EXT_SHADER_MODULE_IDENTIFIER_EXTENSION_NAME
VK_EXT_SHADER_MODULE_IDENTIFIER_SPEC_VERSION
VK_MAX_SHADER_MODULE_IDENTIFIER_SIZE_EXT
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_FEATURES_EXT
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_PROPERTIES_EXT
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_MODULE_IDENTIFIER_CREATE_INFO_EXT
VK_STRUCTURE_TYPE_SHADER_MODULE_IDENTIFIER_EXT
Version History
- Revision 1, 2022-03-16 (Hans-Kristian Arntzen)
- Initial draft