Structures

VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT

Structure describing whether querying and providing an identifier of a shader module is supported by the implementation

The VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT structure is defined as:

typedef struct VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderModuleIdentifier;
} VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderModuleIdentifier indicates whether the implementation supports querying an identifier of a VkShaderModule or VkShaderModuleCreateInfo structure, and creating pipelines from identifiers only.

If the VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_FEATURES_EXT