VK_EXT_shader_subgroup_vote
Other Extension Metadata
Last Modified Date
2016-11-28
IP Status
No known IP claims.
Interactions and External Dependencies
- This extension provides API support for
GL_ARB_shader_group_vote
Contributors
- Neil Henning, Codeplay
- Daniel Koch, NVIDIA Corporation
Description
This extension adds support for the following SPIR-V extension in Vulkan:
SPV_KHR_subgroup_vote
This extension provides new SPIR-V instructions:
OpSubgroupAllKHR
,OpSubgroupAnyKHR
, andOpSubgroupAllEqualKHR
.
to compute the composite of a set of boolean conditions across a group of shader invocations that are running concurrently (a subgroup). These composite results may be used to execute shaders more efficiently on a VkPhysicalDevice.
When using GLSL source-based shader languages, the following shader functions from GL_ARB_shader_group_vote can map to these SPIR-V instructions:
anyInvocationARB
() →OpSubgroupAnyKHR
,allInvocationsARB
() →OpSubgroupAllKHR
, andallInvocationsEqualARB
() →OpSubgroupAllEqualKHR
.
The subgroup across which the boolean conditions are evaluated is implementation-dependent, and this extension provides no guarantee over how individual shader invocations are assigned to subgroups. In particular, a subgroup has no necessary relationship with the compute shader local workgroup — any pair of shader invocations in a compute local workgroup may execute in different subgroups as used by these instructions.
Compute shaders operate on an explicitly specified group of threads (a local workgroup), but many implementations will also group non-compute shader invocations and execute them concurrently. When executing code like
if (condition) {
result = do_fast_path();
} else {
result = do_general_path();
}
where condition
diverges between invocations, an implementation might
first execute do_fast_path
() for the invocations where condition
is true and leave the other invocations dormant.
Once do_fast_path
() returns, it might call do_general_path
() for
invocations where condition
is false
and leave the other
invocations dormant.
In this case, the shader executes both the fast and the general path and
might be better off just using the general path for all invocations.
This extension provides the ability to avoid divergent execution by evaluating a condition across an entire subgroup using code like:
if (allInvocationsARB(condition)) {
result = do_fast_path();
} else {
result = do_general_path();
}
The built-in function allInvocationsARB
() will return the same value
for all invocations in the group, so the group will either execute
do_fast_path
() or do_general_path
(), but never both.
For example, shader code might want to evaluate a complex function
iteratively by starting with an approximation of the result and then
refining the approximation.
Some input values may require a small number of iterations to generate an
accurate result (do_fast_path
) while others require a larger number
(do_general_path
).
In another example, shader code might want to evaluate a complex function
(do_general_path
) that can be greatly simplified when assuming a
specific value for one of its inputs (do_fast_path
).
Deprecated by Vulkan 1.1
All functionality in this extension is superseded by the core Vulkan 1.1 subgroup operations.
New Enum Constants
VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME
VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION
New SPIR-V Capabilities
Version History
- Revision 1, 2016-11-28 (Daniel Koch)
- Initial draft