VK_EXT_legacy_dithering
Other Extension Metadata
Last Modified Date
2024-02-22
Contributors
- Shahbaz Youssefi, Google
- Graeme Leese, Broadcom
- Jan-Harald Fredriksen, Arm
Description
This extension exposes a hardware feature used by some vendors to implement OpenGL’s dithering. The purpose of this extension is to support layering OpenGL over Vulkan, by allowing the layer to take advantage of the same hardware feature and provide equivalent dithering to OpenGL applications.
New Structures
New Enum Constants
VK_EXT_LEGACY_DITHERING_EXTENSION_NAME
VK_EXT_LEGACY_DITHERING_SPEC_VERSION
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LEGACY_DITHERING_FEATURES_EXT
- Extending VkSubpassDescriptionFlagBits:
VK_SUBPASS_DESCRIPTION_ENABLE_LEGACY_DITHERING_BIT_EXT
If VK_KHR_dynamic_rendering or Vulkan Version 1.3 and VK_KHR_maintenance5 is supported:
- Extending VkPipelineCreateFlagBits2KHR:
VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT
- Extending VkRenderingFlagBits:
VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT
Version History
- Revision 1, 2022-03-31 (Shahbaz Youssefi)
- Internal revisions
- Revision 2, 2024-02-22 (Shahbaz Youssefi)
- Added pipeline create flag to support dynamic rendering
Issues
1) In OpenGL, the dither state can change dynamically. Should this extension add a pipeline state for dither?
RESOLVED: No. Changing dither state is rarely, if ever, done during rendering. Every surveyed Android application either entirely disables dither, explicitly enables it, or uses the default state (which is enabled). Additionally, on some hardware dither can only be specified in a render pass granularity, so a change in dither state would necessarily need to cause a render pass break. This extension considers dynamic changes in OpenGL dither state a theoretical situation, and expects the layer to break the render pass in such a situation without any practical downsides.